Swiss es una aplicación que pretende ser una utilidad homebrew todo en uno para la GameCube de Nintendo, compatible con Wii.
Principales características
Puede explorar los siguientes dispositivos:
- SD/SDHC/SDXC Card via SDGecko
- DVD (-/+R) via lector de discos
- Memoria flash Qoob Pro
- USB Gecko remote file storage
- SD/SDHC via Wasp/WKF
- Samba via BBA
- Wode Jukebox
- IDE-EXI
- Tarjetas de memoria
Requirements
- Wii o GameCube con un mando
- Una forma de ejecutar homebrew en la consola
Uso
- Descarga la última versión de Swiss desde esta misma página y descomprime el archivo.
- Copia el archivo comprimido Swiss DOL de la carpeta DON en el dispositivo o medio que utilizas para ejecutar homebrew.
- Ejecuta Swiss, busca tu dispositivo y ejecuta el DOL o GCM.
Nota: Si tras realizar los pasos de arriba no funciona, inténtalo utilizando una versión no comprimida del archivo .DOL.
Navegación por Swiss
Controls
Control | Acción |
Joysitck izquierdo o D-Pad | Navegación a través de la UI |
A | Seleccionar |
B | Entrar/salir del menú inferior |
Swiss UI
- El encabezado superior muestra el número de versión, el número de confirmación y el número de revisión de Swiss.
- Los paneles de la izquierda muestran qué dispositivo está utilizando.
- La parte más grande es el navegador de archivos suizo, a través del cual puede navegar por archivos y carpetas. La parte superior de cada carpeta incluye una opción .., y al seleccionarla, retrocede en una carpeta.
-
El panel inferior, desde la izquierda:
- Selección de dispositivo
- Configuración global, configuración avanzada y configuración actual del juego
- Información del sistema, información del dispositivo y créditos
- Volver a la parte superior del sistema de archivos
- Reiniciar GameCube
Swiss es una aplicación creada por emukidid.
Que novedades incluye la versión 0.4 r775 See changelog
Released
0.4.r775
- Tidy up last commit
- Fix issue #301, tidy up some unused warnings
- Display bba_ip on info screen if initialized
- Fix GCLoader device name
- New optional file browser targeted at GCM files
- Push WIP text entry for certain settings
- Fix default game settings for new entries
- Adjust for libOGC changes.
- Add auto speed downgrade.
- Make use of EXILock with SD Gecko and IDE-EXI.
0.4.r766
- Make less calls when reading banner data, standardise it with a struct
- Fix banner description display when carriage return is present
- Fix read/size issue when banner is at the end of the file
- Make use of EXILock callback for transmit.
- Make use of __OSMaskInterrupts/__OSUnmaskInterrupts.
- Change IGR to call OSResetSystem in idle thread.
- Fix another cause of missed interrupts.
- Don't trap reset button if not using IGR.
- Find __OSUnhandledException and put it in our table.
- Reuse __OSInitSystemCall to install a jump table.
- Smooth things out with the Broadband Adapter.
0.4.r756
- Avoid NKit message on WODE entries by setting entry size to DISC_SIZE
- Fix issues with timer 2+.
- Fix FAT disk status.
- Remove signatures that are no longer needed.
- Add signatures found in 007: Everything or Nothing.
- Change identification method for GCLoader.
- Set second disc first as a workaround for a firmware bug.
- Other minor corrections for GCLoader.
- Refactor read scheduling.
- Do our own scheduling.
- Remove workaround for race hazard in Luigi's Mansion.
- Remove game-specific patch for Viewtiful Joe (Europe).
0.4 r714
- Warn against broken shrinking tools.
- Go to real mode for user DSI exception handler.
- Add game-specific patch for The Hobbit.
- Fix crash in Metal Gear Solid: The Twin Snakes. (thanks tueidj!)
- Show true streaming audio status.
- Fix EXI speed selection after changing device.
- Add signatures for Batman: Vengeance's apploader.
- Add stateBusy signature for Super Mario Sunshine's apploader.
- Try Serial Port 2 first.
- Fix SD Card detection.
- Really adhere to EXI speed setting.
- Remove nonsense.
- Bring PAD patching up to current standards.
- Add PAD signatures for BS2 NTSC Revision 1.0.
- Add PAD signatures for The Dodger Demo.
- Add PADInit signature for Sega Soccer Slam.
- Add PAD signatures for Killer7 prototypes.
- Add some signatures for Killer7 prototypes.
- Add EXI signatures for Sega Soccer Slam.
- Add missed OSResetSystem signature.
- Change things up a bit.
- Add missed signature for Metroid Prime 2: Echoes Bonus Disc.
- Some refactoring.
- Prevent our tower of cards from collapsing.
- Add DVD signatures for The Dodger Demo.
- Document some game-specific patches.
- Add game-specific patch for Pokémon Colosseum Bonus Disc.
- Add game-specific patch for Metroid Prime 2: Echoes Bonus Disc.
- Clean up game-specific patch for F-Zero GX.
- Add game-specific patch for Star Wars: The Clone Wars.
- Fix crash in BS2 NTSC Revision 1.0.
- Stub out __VIInit.
- Add some signatures found in BS2 NTSC Revision 1.0.
- Add game-specific patch for Pokémon Channel.
- Separate out game-specific patches for streaming audio.
- Add signatures found in Metroid Prime 2: Echoes Bonus Disc.
- Add game-specific patch for Second Sight.
- Add game-specific patch for TimeSplitters: Future Perfect.
- Add exception for TimeSplitters: Future Perfect.
- Add game-specific patch for Pokémon XD: Gale of Darkness.
- Patch EXISelectSD.
- Add signatures for Pokémon Colosseum.
0.4 r688
- This release adjusts the SD card read timeout in-game to match with what libOGC has, it will only apply to SD cards from a memory card slot or SD2SP2. It may improve the situation where a SD card works in Swiss/other homebrew but fails to boot ISO files.
- Match libOGC's R1 timeout.
- Other minor optimizations have also been made to in-game patches.
0.4 r685
This release fixes read errors using the alternate reads (issue #244):
- Fix random missed interrupt.
- Fix Game Boy Player Start-up Disc soft reset.
- Update FatFs to R0.14.