Features
- Exports PSM content license keys as fake licences.
- Bypasses expiration of PSM game licenses.
- Allows sharing PSM content across multiple PS Vita accounts and devices using generated fake license files.
In a nutshell, this plugin allows you to bypass DRM protection on PSM game content.
This software WILL NOT
- Allow modifications to your games/applications.
- Enable you to run PSM content without a valid license or a fake license file.
WARNING !!!
- For those with valid PSM activated Vitas and licenses, BACKUP EVERYTHING inside tm0 and ux0:/psm before using this plugin. If there's no backup and some files get removed / erased there is no way to get them back
Legal Disclaimer
- The removal and distribution of DRM content and/or circumventing copy protection mechanisms for any other purpose than archiving/preserving games you own licenses for is illegal.
- This software is meant to be strictly reserved for your own PERSONAL USE.
- The author does not take any responsibility for your actions using this software.
Software Requirements
This software will only work on PlayStation Vita, PlayStation Vita TV, PlayStation TV devices running on firmware 3.60, the taiHEN framework and HENkaku need to be running on your device.
Installing PSM runtime
When running a game for the first time, it will ask to install psm runtime. In order to download and install it, you need to change your DNS to Henkaku Update Server
Installation
Download the latest nopsmdrm.skprx, copy it to ux0:tai
and modify the ux0:tai/config.txt
file to add the path to the module under *KERNEL
as follows
*KERNEL
ux0:tai/nopsmdrm.skprx
If you know what you are doing, you may change this path to an arbitrary location as long as it matches the exact location of the module. You may also edit the ur0:tai/config.txt
instead assuming you do not have a config.txt file inside the ux0:tai/
folder
Creating the fake license
In order to generate a fake license file containing the application's keys, you must first launch the application with the NoPsmDrm plugin enabled.
The fake licenses for the applications will then be stored at
-
ux0:data/EM0041-NPOA00013_00-0000000000000000.rif
using content id as filename
Sharing PSM Games
-
If you wish to use the application on the same device but on a different account, simply copy the fake license
ux0:data/EM0041-NPOA00013_00-0000000000000000.rif
toux0:psm/NPOA00013/RO/License/FAKE.rif
. -
If you wish to use the application on a different device, transfer the content of
ux0:psm/TITLE_ID
to your PC and copy the fake licenseux0:data/EM0041-NPOA00013_00-0000000000000000.rif
file asux0:psm/TITLE_ID/RO/License/FAKE.rif
You need to update / rebuild database
If the game is "Powered by Unity" then you must ALSO create a folder in ux0:/license/app/PSM_TITLE_ID
and place the 6488b73b912a753a492e2714e9b38bc7.rif
included in this repo into that folder.
Installing shared games
-
PSM games must be stored at the following location:
ux0:psm/TITLE_ID
- You must update / rebuild database
Source code
The source code is located within the src
directory and is licensed under GPLv3
.
Donation
All my work is voluntary and nonprofit, however you can make children happy by making a small donation to Fundación Juegaterapia. Let me know if you donate something. Thanks!!!
Note: I'm not affiliated, sponsored, or otherwise endorsed by Juegaterapia. I just like their work.
Special thanks
- Thanks to Team molecule (Davee, Proxima, xyz, yifanlu) for HENkaku, taiHEN and everything else they have done for the scene.
- Thanks to Motoharu for all his work on NpDrm.
- Thanks to CodeRobe, Devnoname120 and Rinnegatamante for supporting me during beta testing.
- Thanks to TheFlow for NoNpDrm
- Thanks to everyone that helped at vitahacks thread1,thread2
by Frangarcj.