tonyhax es un exploit quer nos permite ejecutar copias de seguridad en Playstation 1.
Instalación
Desde la versión tonyhax v1.4 tienes tres opciones:
- Ejecúatelo usando un exploit de juego
- Ejecútalo usando FreePSXBoot
- Ejecútalo usando un boot CD
Método | Game exploit | FreePSXBoot | Boot CD |
---|---|---|---|
Necesitas el juego original? | Si | No | No |
Necesita una consola con chip? | No | No | Si |
Necesita tarjeta de memoria? | Si | Si | No |
Puede la tarjeta de memoria guardar más partidas? | Si | No | N/A |
Tiempo desde que está apagada hasta que puedes jugar | ~1m30s | ~1m | ~1m |
Compatibilidad:
Método | Game exploit | FreePSXBoot | Boot CD |
---|---|---|---|
Compatible con PS1 europeas? | Si | Si | Si |
Compatible con PS1 americanas? | Si | Si | Si |
Compatible con PS1 japonesas? | No | No | No |
Compatible con PS2 europeas? | ≤ SCPH-39000 only | No | ≤ SCPH-39000 only |
Compatible con PS2 americanas? | ≤ SCPH-39000 only | No | ≤ SCPH-39000 only |
Compatible con PS2 japonesas? | No | No | No |
Eejecutando desde un exploit de juego
The original, well-tested method, which leverages an exploit in supported games to launch tonyhax.
Thid method requires copying to the memory card:
- The common loader program, available inside the loader/ folder.
- One or more game-specific saves, available inside the entrypoints/ folder.
These files behave like regular game save files:
- You can keep the memory card plugged after launching the exploit.
- You can keep using the same memory card for other games just fine.
- You can have more than one exploit save per memory card.
- tonyhax can be easily copied to other memory cards by just copying the save files.
- tonyhax can be uninstalled easily by removing the save files.
When installing:
If you are using any sort of visual memory card editor (such as OrionSoft's PS1 Memory Card Manager, Dexdrive, etc...), consider using the MCS file.
If you are copying it using a PS2 console and uLaunchELF, you'll need to use the raw file. The name is important - do not rename them.
These have been tested to work on real hardware:
Game | Region | Code | MCS file | Raw file |
---|---|---|---|---|
tonyhax SPL required | - | - | tonyhax.mcs | BESLEM-99999TONYHAX |
Brunswick Circuit Pro Bowling | NTSC-U | SLUS-00571 | brunswick1-us.mcs | BASLUS-00571 |
Brunswick Circuit Pro Bowling | PAL-E | SLES-01376 | brunswick1-eu.mcs | BESLES-01376 |
Brunswick Circuit Pro Bowling 2 | NTSC-U | SLUS-00856 | brunswick2-us.mcs | BASLUS-00856 |
Brunswick Circuit Pro Bowling 2 | PAL-E | SLES-02618 | brunswick2-eu.mcs | BESLES-02618 |
Castlevania Chronicles | NTSC-U | SLUS-01384 | cc-us.mcs | BASLUS-01384DRACULA |
Castrol Honda Superbike Racing | NTSC-U | SLUS-00882 | castrolsb-us.mcs | BASLUS-00882CHSv1 |
Castrol Honda Superbike Racing | PAL-E | SLES-01182 | castrolsb-eu.mcs | BESLES_01182CHSv1 |
Castrol Honda VTR | PAL-E | SLES-02942 | castrolvtr-eu.mcs | BESLES-02942CHSVTRv1 |
Cool Boarders 4 | NTSC-U | SCUS-94559 | coolbrd4-us.mcs | BASCUS-9455916 |
Cool Boarders 4 | PAL-E | SCES-02283 | coolbrd4-eu.mcs | BESCES-0228316 |
Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | crash2-us.mcs | BASCUS-9415400047975 |
Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SCES-00967 | crash2-eu.mcs | BESCES-0096700765150 |
Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | crash3-us.mcs | BASCUS-9424400000000 |
Crash Bandicoot 3: Warped | PAL-E | SCES-01420 | crash3-eu.mcs | BESCES-0142000000000 |
Sports Superbike | PAL-E | SLES-03057 | superbike1-eu.mcs | BESLES-03057SSBv1 |
Sports Superbike 2 | PAL-E | SLES-03827 | superbike2-eu.mcs | BESLES-03827SSII |
Tony Hawk's Pro Skater 2 | NTSC-U | SLUS-01066 | thps2-us.mcs | BASLUS-01066TNHXG01 |
Tony Hawk's Pro Skater 2 | PAL-DE | SLES-02910 | thps2-de.mcs | BESLES-02910TNHXG01 |
Tony Hawk's Pro Skater 2 | PAL-E | SLES-02908 | thps2-eu.mcs | BESLES-02908TNHXG01 |
Tony Hawk's Pro Skater 2 | PAL-FR | SLES-02909 | thps2-fr.mcs | BESLES-02909TNHXG01 |
Tony Hawk's Pro Skater 3 | NTSC-U | SLUS-01419 | thps3-us.mcs | BASLUS-01419TNHXG01 |
Tony Hawk's Pro Skater 3 | PAL-DE | SLES-03647 | thps3-de.mcs | BESLES-03647TNHXG01 |
Tony Hawk's Pro Skater 3 | PAL-E | SLES-03645 | thps3-eu.mcs | BESLES-03645TNHXG01 |
Tony Hawk's Pro Skater 3 | PAL-FR | SLES-03646 | thps3-fr.mcs | BESLES-03646TNHXG01 |
Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | thps4-us.mcs | BASLUS-01485TNHXG01 |
Tony Hawk's Pro Skater 4 | PAL-DE | SLES-03955 | thps4-de.mcs | BESLES-03955TNHXG01 |
Tony Hawk's Pro Skater 4 | PAL-E | SLES-03954 | thps4-eu.mcs | BESLES-03954TNHXG01 |
Tony Hawk's Pro Skater 4 | PAL-FR | SLES-03956 | thps4-fr.mcs | BESLES-03956TNHXG01 |
XS Moto | NTSC-U | SLUS-01506 | xsmoto-us.mcs | BASLUS-01506XSMOTOv1 |
XS Moto | PAL-E | SLES-04095 | xsmoto-eu.mcs | BESLES-04095XSMOTO |
Launch using FreePSXBoot
tonyhax supports being launched on compatible consoles using the FreePSXBoot exploit developed by brad-lin.
This method requires an entire memory card for itself, and thus:
- The memory card must be removed after launching the exploit, or games will crash.
- The memory card cannot be used to save any game's progress.
- The memory card depends on a specific version of the BIOS. If plugged on another console, chances are the exploit will get nuked and you'll have to reprogram the memory card.
- The exploit cannot be copied to another memory card using the console - you'll need a PC with DexDrive or a PS2.
- The exploit cannot be uninstalled using the console alone either.
If you want to go this route, you'll need to flash the memory card using one of the images available at freepsxboot/
, depending on your console's BIOS version:
Model | BIOS version |
---|---|
SCPH-1001 | v2.2 |
SCPH-1002 | v2.0, v2.1 or v2.2 |
SCPH-3500 | v2.1 |
SCPH-5001 | v3.0 |
SCPH-5501 | v3.0 |
SCPH-5502 | v3.0 |
SCPH-5503 | v3.0 |
SCPH-5903 | v2.2 |
SCPH-7001 | v4.1 |
SCPH-7002 | v4.1 |
SCPH-7501 | v4.1 |
SCPH-7502 | v4.1 |
SCPH-9001 | v4.1 |
SCPH-9002 | v4.1 |
SCPH-101 | v4.4 or v4.5 |
SCPH-102 | v4.4 or v4.5 |
by socram8888.
Que novedades incluye la versión 1.4.4
Released
-
Se han mejorado los parches antipiratería, que se han corregido:
- Vandal Hearts II - Tenjou no Mon (J) (SLPM-86251)
- ¡Saru! Get You (J) (SCPS-10091), número 92
- Um Jammer Lammy (E) (SCES-01753), número 100
- Pocket MuuMuu (J) (SCPS-10076), número 103
- Grind Session (U) (SCUS-94568), número 106
- Metal Gear Solid Integral (J) (SLPM-86470), número 109
- Crash Bandicoot Racing (J) (SCPS-10118), número 110
- The Emperor's New Groove (U) (SLUS-94571), número 124
- Robbit Mon Dieu (J) (SCPS-10103), número 134
- Silent Hill (J) (SLPM-86192), número 136
- Se ha corregido la construcción en versiones más recientes de GCC, incidencia nº 138.
- Se ha añadido soporte para tarjetas de memoria con tamaños falsos, incidencia #131