PDF of a guide to game journalism.
Contents list:
-
Part I Introduction to journalism
- 1 Primary Sources
- 2 Secondary sources.
- 3 Specialist skills and expensive tools/data
-
4 Veracity of sources
- 4.1 Correlation vs causation
- 4.2 Wire services and story verification
-
Part II Generating a list of things to watch
-
5 Direct sources
- 5.1 More narrow interests
-
6 Indirect sources
- 6.1 Intellectual property
- 6.2 Legal stuff (finding it, reading it, knowing what to look for)
- 6.3 Game rating, classification and censorship boards.
- 6.4 Game translators, game guides, game testers and related concepts
- 6.5 Electrical standards testing
- 6.6 Leaks and after action reports from game developers, publishers and related parties
-
7 User comments, comments from notable figures, meta analysis and in game events
- 7.1 On the nature of comments
- 7.2 Meta review ranking sites
- 7.3 Notable events within games
-
5 Direct sources
-
Part III Business stuff
-
8 Stock markets
- Going long
- Shorting and short selling
- 8.1 Popular stocks and basic ideas of stocks
- 9 Game company income streams
-
10 Earnings, financial statements and investor reports
- Investor relations. Investor reports, earnings predictions and matching thereof.
- 10.1 Profit, income, expenses, expenditures, and loss
- 10.2 Credit ratings
- 10.3 Investor calls
- 10.4 Investor removal of funds/investors pulling funds
- 11 Bankruptcy
- 12 Subsidiaries
- 13 Mergers and buyouts
- 14 Further accountancy and business lookup
-
15 Hollywood accounting and the construction of the game industry
- 15.1 Game industry makeup
- 16 Lobbyists, industry groups, unions and you
-
17 Game sales and sales windows
- 17.1 What should a game cost?
- 17.2 Game of the year and compilation editions
- 17.3 Amazon and gamestop listings and the nature of placeholders
- 17.4 PC download market, also console online premium services.
- Consoles
- 17.5 Popular physical disc/hardware retailers (online, brick and mortar?)?
- Main bricks and mortar retailers, and some notable regional online, for the various countries.
- 18 Consumer and morality advocacy/activism groups
-
8 Stock markets
-
Part IV General interest section
- 19 Game information databases
-
20 Game conferences and you
- 20.1 Notable game industry conferences
- 20.2 Smaller conferences
- 20.3 Hacker conferences
- 20.4 Game jams and Tech demos
- 20.5 Trailers and stage demos
- 20.6 Awards and awards shows in general
- 21 Science journals
-
22 Competition/“esports”, challenge runs and speedrunning
- 22.1 Competitive gaming and esports.
- 23 Gambling
-
24 Data analysis
- 1) Unintended uses of a game, website, API or similar.
- 2) Game playing
- 3) ROM hacking analysis of files
- 24.1 Historical analysis
-
25 Test groups, focus groups and surveys
- 25.1 Surveys
- 25.2 Focus groups
- 25.3 Test groups
- 26 Review codes, embargoes, and riders
- 27 Game theory and general design of games
- 28 Market segments and game genres
-
Part V Useful tools and analysis methods
- 29 How to use a search engine
- 30 Spreadsheet absolute basics
-
31 Advanced text manipulation
- 31.1 Column mode in notepad++
- 31.2 Regular expressions
- 31.3 Using grep, awk and sed
- 32 Archive.org’s wayback machine and caching services
-
33 Website analytics and web metrics
- Google trends
- 34 News alerts
- 35 Web robots, crawlers and spiders
- 36 Metadata
- 37 Google books
- 38 Google groups (usenet text search)
- 39 New websites/domains
by FAST6191.