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GayMaker 1.7.5

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PS Vita export tool.

Run the program. and browse to a GameMaker Studio project file (.gmx). You can also change the images, Title. and TitleID and then your game will be "compiled" for PSVITA and saved as a VPK to whereever you choose to save it

Errors

When the PSVita GameMaker Runner encounters an error. the error dialog is printed to stdout rather than opening a message box.
if its a critical error. the app will simply exit afterwards.. i recommend using a plugin to capture stdout for any serious development.
take a look at ShipLog or psp2shell

Shaders

When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'psp2cgc.exe'
This file will then be placed into the GayMaker install folder and you wont have to do it again after that.
Shaders will compile into the GXP format. which will then work on the console itself.

For reasons, i will not provide a link to psp2cgc.exe

Touchscreen

To use touchscreen features, you have to enable "Use Rear Touch" and "Use Front Touch" in Global Game Settings
Then you can use the mouse controls as touch inputs.

Once enabled the touchscreen is mapped as a Mouse Device, so you can just use Device Input

Devices 04 are for the front touchscreen and Devices 58 are for the rear touchscreen It acturally supports multiple touches at a time~

in-vitaps4-gaymaker-studio-v12-pour-ps4-et-v175-pour-vita-1.png

Controller Mapping

To Check PSVita Controls use the GamePad commands. Here is what each control maps to:

gp_face1 = CROSS
gp_face2 = SQUARE
gp_face3 = CIRCLE
gp_face4 = TRIANGLE

gp_shoulderl = L
gp_shoulderr = R
gp_shoulderlb = UNUSED
gp_shoulderrb = UNUSED

gp_select = SELECT
gp_start = START

gp_stickl = UNUSED
gp_stickr = UNUSED

gp_padu = DPAD UP
gp_padd = DPAD DOWN
gp_padl = DPAD LEFT
gp_padr = DPAD RIGHT

gp_axislh = LEFT ANOLOUGE HORIZONTAL AXIES
gp_axislv = LEFT ANOLOUGE VERTICAL AXIES

gp_axisrh = RIGHT ANOLOUGE HORIZONTAL AXIES
gp_axisrv = RIGHT ANOLOUGE VERTICAL AXIES

Credits

  • Thanks @nikita_krapivin for testing things, and for finding a capible game
  • Thanks to @CelesteBlue for patching some things
  • Thanks Radziu, Dots-tb, for uh existing?
  • Thanks "Wolfgang" for PUBLICLY UPLOADING A GMS4VITA COMPILE LOG TO PASTEBIN - MUCH APRICIATED
  • Thanks To the devs of "Siralin2" DnSpy for indirectly making this possible ?

by Kuromesan.


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