PS4
240 archivos
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Mednafen PS4
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.
The following systems are supported:
Apple II/II+ Atari Lynx Neo Geo Pocket (Color) WonderSwan GameBoy (Color) GameBoy Advance Nintendo Entertainment System Super Nintendo Entertainment System/Super Famicom Virtual Boy PC Engine/TurboGrafx 16 (CD) SuperGrafx PC-FX Sega Game Gear Sega Genesis/Megadrive Sega Master System Sega Saturn (experimental, x86_64 only) Sony PlayStation by Znullptr.
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MiraCFW 7.55
The Mira Project is a set of tools that grants you more power and control over your jailbroken Playstation 4. It is the result of all the hard work by the OpenOrbis team.
It works differently to the custom firmware experience on Playstation 3, where CFW would be installed on the system via modified PUP files (e.g. Rebug), however once the framework is installed and ran it gives users the same functionality they were previously used to.
## WARNING
There are quite a few fake, scam OpenOrbis websites, youtube, twitter etc. Take note, ~~WE DO NOT HAVE A WEBSITE, OR ANY SOCIAL MEDIA. All information will be here on the GitHub repository ONLY!~~ We currently have a [OpenOrbis discord server](https://discord.gg/GQr8ydn) for those who want to help contribute and have no other way of communication. All other outlets about this project are fake, possibly contain viruses, and should be avoided at all costs. Once again, THIS GitHub repository is the only way to get official news, information, and releases about the Mira-Project. Discord bots will pull from this repository.
## Firmware
Formerly known as MiraHEN, this has now been developed into a full custom firmware. Thanks to everyone who helped Mira reach a 1.0 beta goal (May 20, 2018). There will be updated goals placed within the [GitHub issue tracker](https://github.com/OpenOrbis/mira-project/milestones) so the community can follow the internal progress, contribute and help provide the best platform possible for users.
## Tools
### [newlib-ps4](https://github.com/OpenOrbis/newlib)
This is the libc implementation ported for PS4. Check the repository for updates and more information. Currently is in development, and may not be ready to use.
### [lld-ps4](https://github.com/OpenOrbis/lld)
This is the linker to be used with newlib-ps4 to create Orbis compatible ELF files. Alternatively, you can use CrazyVoid's elfFixupTool. Currently in development, and may not ready to use.
### MiraLib
This is the communications library that will be specialized for operation with the Mira firmware.
### OpenOrbis Store
Community driven store and application that will allow you to download new plugins, payloads, tweaks, trainers from a trusted centralized source without ever leaving the comfort of your console.
Inspired by vitaDB ❤️ Rin
### [Mira Companion](https://github.com/OpenOrbis/mira-toolbox/tree/master/Mira-Companion)
An Android application to control MiraCFW and manage your PS4.
### PS4 Payload Sender
A simple Android application to send payloads to your PS4.
## Plugins
The Mira Project offers two types of plugins: built-in plugins and external plugins. Default plugins are embedded inside Mira firmware and include file transfer, a log server and a debugger. External plugins can be loaded from internal/external HDD, for example PS4 Linux Loader.
### PS4 Linux Loader
A simple plugin that lets you run the Linux kernel from a remote device without webkit.
## Special Thanks and Friends
We want to give a special shout out to these people in no particular order.
* flatz * SpecterDev * EvilSperm * Rogero * Joonie * AlexAltea * Mistawes * Abkarino * qwertyoruiop * CTurt * Mathieulh * Senaxx * m0rph3us1987 * CrazyVoid * xvortex * bigboss * ZeraTron * xorloser * AlAzif * masterzorag * fail0verflow * idc * valentinbreiz * Anonymous Contributors (you know who you are) by Sleirgoevy.
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MiraCFW for firmware 4.74
The Mira Project is a set of tools that grants you more power and control over your jailbroken Playstation 4. It is the result of all the hard work by the OpenOrbis team.
It works differently to the custom firmware experience on Playstation 3, where CFW would be installed on the system via modified PUP files (e.g. Rebug), however once the framework is installed and ran it gives users the same functionality they were previously used to.
## WARNING
There are quite a few fake, scam OpenOrbis websites, youtube, twitter etc. Take note, ~~WE DO NOT HAVE A WEBSITE, OR ANY SOCIAL MEDIA. All information will be here on the GitHub repository ONLY!~~ We currently have a [OpenOrbis discord server](https://discord.gg/GQr8ydn) for those who want to help contribute and have no other way of communication. All other outlets about this project are fake, possibly contain viruses, and should be avoided at all costs. Once again, THIS GitHub repository is the only way to get official news, information, and releases about the Mira-Project. Discord bots will pull from this repository.
## Firmware
Formerly known as MiraHEN, this has now been developed into a full custom firmware. Thanks to everyone who helped Mira reach a 1.0 beta goal (May 20, 2018). There will be updated goals placed within the [GitHub issue tracker](https://github.com/OpenOrbis/mira-project/milestones) so the community can follow the internal progress, contribute and help provide the best platform possible for users.
## Tools
### [newlib-ps4](https://github.com/OpenOrbis/newlib)
This is the libc implementation ported for PS4. Check the repository for updates and more information. Currently is in development, and may not be ready to use.
### [lld-ps4](https://github.com/OpenOrbis/lld)
This is the linker to be used with newlib-ps4 to create Orbis compatible ELF files. Alternatively, you can use CrazyVoid's elfFixupTool. Currently in development, and may not ready to use.
### MiraLib
This is the communications library that will be specialized for operation with the Mira firmware.
### OpenOrbis Store
Community driven store and application that will allow you to download new plugins, payloads, tweaks, trainers from a trusted centralized source without ever leaving the comfort of your console.
Inspired by vitaDB <3 Rin
### [Mira Companion](https://github.com/OpenOrbis/mira-toolbox/tree/master/Mira-Companion)
An Android application to control MiraCFW and manage your PS4.
### PS4 Payload Sender
A simple Android application to send payloads to your PS4.
## Plugins
The Mira Project offers two types of plugins: built-in plugins and external plugins. Default plugins are embedded inside Mira firmware and include file transfer, a log server and a debugger. External plugins can be loaded from internal/external HDD, for example PS4 Linux Loader.
### PS4 Linux Loader
A simple plugin that lets you run the Linux kernel from a remote device without webkit.
## User Guide
The users guide can be found at USERS.md. This guide should be followed if you require instructions on how to build, install and use the firmware once it is installed on the console.
## Developer Guide
You will need VS2017, with Linux plugin and WSL (Ubuntu on Windows) or a physical Linux machine or Linux VM to be able to build the project. You may find the documentation for developers at DEVELOPERS.md.
Potential contributors: Please carefully read the DEVELOPERS.md file, especially the section at the bottom for contribution - we have a formalized development pipeline now.
## Special Thanks and Friends
We want to give a special shout out to these people in no particular order.
* flatz * SpecterDev * EvilSperm * Rogero * Joonie * AlexAltea * Mistawes * Abkarino * qwertyoruiop * CTurt * Mathieulh * Senaxx * m0rph3us1987 * CrazyVoid * xvortex * bigboss * ZeraTron * xorloser * AlAzif * masterzorag * fail0verflow * idc * valentinbreiz * Anonymous Contributors (you know who you are)
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MiraFW - Project Mira
Thank you to everyone, this is the initial release of Mira for all future developments to continue off of. This was the surprise coming today May 20, 2018 and thank you for all of the contributions!
This should be considered a test release for developers only.
by OpenOrbis Team.
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MyTrophies
This tool is Created by @OfficialAhmed0 for the PS4 community.
This is only a testing version, so I can get any recommendations from you guys and develop it for the next version which is going to be a full GUI (Graphical User Interface) application. I used Python language to read .dat file and show results based on that file.
This will work using all HEN xploit version as long as you can browse PS4 console files through FTPS4 or PS4 Homebrew file browser.
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NoBD Toolkit
NoBD Toolkit es una aplicación que nos permite actualizar el firmware de PS4 sin necesidad de tener lector Blu-Ray o si este está defectuoso.
La aplicación ha sido desarrollada por LightningMods.
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Noob404’s 1Click PS4 Downporter
Application to downport PS4 games to 5.05. All you have to do to downport PS4 games with Noob404’s 1Click PS4 Downporte is click on the Downport button.
Pre-requisites
Noob404 1Click PS4 Downporter. Windows Machine (64 bit). Python. .Net Framework. Visual C++ Redistributable (64bit) PS4 (Not required for downporting process). Game PKG (Fake PKG).
Downport 6.72 games to 5.05 with Noob404 1Click PS4 Downporter
There are only three steps:
Extract Noob404 1Click PS4 Downporter. Start the Downporter. Copy your PKG into Input subfolder in Noob404 1Click PS4 Downporter folder. No need to rename. Click on Downport. That’s it. When done, a final command window will show the progress and exit automatically. You will find your downported PKG in the Output Folder.
Clicking on Clear all Folders will clear all folders – Input, Output, Working.
Fix Common Errors in 1Click Downporter
Here are a few things you could try. I also talk about these fixes in the video. So, you may also watch that.
Install Python with Hexdump (instructions). Install DotNet Framework and Visual C++ Redistributable from above link. Add exclusion for the Downporter folder in your Antivirus or disable it (not recommended). Ensure free space is available on C drive. Make sure you have a 64Bit Windows OS (preferably Windows 10 1507 or higher). Try on another machine. Play Downported 6.72 games on PS4 5.05
Copy the compiled PKG to a USB drive (formatted as EXFAT ot FAT32). Run HEN on your PS4 and install the game from Debug Settings as you would usually do.
by Noob404.
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Open Source PS4 SDK
# PS4 SDK
An open source PlayStation 4 SDK for writing userland applications which can be run with the [PS4-playground](https://github.com/CTurt/PS4-playground).
## Building and installing
You will need [LLVM](http://llvm.org/releases/) version 3.7 or later for compiling, and `binutils` for linking (from [MinGW](http://www.mingw.org/) if you are on Windows).
Clone this repository locally, or download and extract a ZIP of the repository [here](https://github.com/CTurt/PS4-SDK/archive/master.zip).
Then create an environment variable called, `PS4SDK` which points to the base directory of the repository, using the Unix path style; for example:
/C/Users/Chris/Documents/GitHub/PS4-SDK
Build the libraries by running `make` on the `libPS4` and `libusbfatfs` directories.
Finally, you can build examples by running `make` on them.
## Design
At the moment, it is primarily focused on system calls.
However, using function pointers and the `RESOLVE` macro, we can call functions from other modules. For example, [the socket functions](https://github.com/CTurt/PS4-SDK/blob/master/source/network.c) from `libSceNet.sprx`.
## Support
Whilst the SDK isn't capable of most basic functionality yet, such as displaying graphics, or receiving controller input, there are workarounds: rendering to an HTML5 canvas, and using third party USB controllers, or a DS/PSP wirelessly for example.
The SDK is currently in a state where projects like an FTP server, [a mini Pong game](https://github.com/CTurt/PS4-Pong), or [GameBoy emulator](https://github.com/CTurt/Cinoop) could be developed.
## Examples
`hello` - Load `libc` module and perform `getpid` system call
`sockets` - Send a message over a TCP socket
`modules` - Load and dump a module
`threads` - Create and wait for a thread to increment a variable
`canvas` - Render to an HTML5 canvas
`camera` - Initialise the PlayStation Camera and capture 10 frames
`pad` - Read controller input (not finished)
`jit` - Setting up JIT shared memory
### Filesystem
`directories` - List the contents of a directory
`files` - Read a file's size, and its contents
### USB
`list_devices` - List information about all USB devices connected
`storage` - Read raw image from a USB flash drive
`usbfatfs` - Read files from USB formatted with FAT
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OpenBOR PS4
This is a PS4 port of OpenBOR, a royalty free sprite based side scrolling gaming engine. From humble beginnings in 2004, it has since grown into the most versatile, easy to use, and powerful engine of its type you will find anywhere. OpenBOR is optimized for side scrolling beat em’ up style games (Double Dragon, Streets of Rage, Final Fight), but easily accommodates any sort of gameplay style and feature set you can imagine.
by Znullptr.
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OpenGL-writeup
PS4 have an OpenGL ES implementation which is called Piglet and it's used in shell's UI rendering and webkit. Zer0xFF and masterzorag were working on making it usable for homebrew applications but then got stucked with native shader compilation. So I've decided to give it a try.
However I have experienced other problems as well, which were solved successfully. Basically they appeared because I decided to implement OpenGL ES application as my own PKG based application. But OpenGL ES in browser didn't work for me too and I don't know if it's because I've used a more recent firmware than guys did or because I did some dumb mistake. So, nevermind, let's begin.
by zecoxao.
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OpenOrbis PS4 Toolchain
OpenOrbis PS4 Toolchain permite a los desarrolladores crear homebrew sin la necesidad de utilizar el SDK oficial de Sony. Contiene archivos de cabecera, librerías y herramientras para crear aplicaciones y librerías para Playstation 4.
Creating Homebrew Projects
For Windows, /extra provides Visual Studio templates which can be added into your VS installation's templates directory to allow easy creation of homebrew projects. You can also copy and modify the solutions from the provided samples.
For Linux and macOS, /extra contains a setup-project.sh script which will create a project directory based on the hello_world sample.
Tools
Each tool will have a dedicated README.md file for more specific information on the tool. Below is a generic overview of the tools included in the toolchain currently.
create-eboot
The create-eboot tool takes normal Executable Linkable Format (ELF) files and performs the necessary patches and relinking to create an Orbis ELF (OELF). It will further take this OELF and process it into a final wrapped Signed Executable Linkable Format (SELF). This was made possible thanks to flatz' previous work on the make-fself.py script, which can be found in /scripts. For more information on these formats, see the wiki or /docs.
Author: Specter + flatz (fself stuff)
create-lib
The create-lib tool is similar to the create-eboot tool, however it produces Playstation Relocatable eXecutable (PRX) library files from a given ELF file.
Author: Specter + flatz (fself stuff)
create-pkg
The create-pkg tool takes a set of files that applications are expected to have (eboot.bin, param.sfo, necessary modules, etc.) and creates a package file (pkg) for them to install on the PS4.
Author: maxton
stub-generator
The stub-generator generates the header files and shared libraries (.so) files for linking with PS4 system libraries. The output of this tool can be found in /include/orbis and /lib. These directories are essential to properly link with PS4 libraries.
Author: CrazyVoid
miralib
The miralib library contains C# and Python code for interacting with Mira on the desktop side of things. This includes management of a local list of consoles, connecting to a console, and performing various actions once connected via RPC.
Author: Specter + Kiwi
assistant
Assistant is actually a suite of tools for aiding in developing PS4 homebrew. This includes a log viewer, a debugger, a launcher for Mira, and a tray application to easily launch all of these.
Author: Specter
readelf replacement
A replacement readelf tool for reading PS4-compatible ELFs, otherwise known as Orbis ELFs (OELF).
Author: Specter
Scripts
All scripts in the /scripts directory are Python 3 scripts, specifically targeting Python 3.7.0, with the exception of /scripts/make_fself.py. You will need Python installed on your system to run these scripts. Usage of these scripts can be found in /scripts/README.md.
autobuild.py - is an automated pkg generating script based on project dir content (may be unstable, wait for release build) dynamic_entries.py - Gets a list of dynamic entries from the dynamic table of Orbis ELFs. make_fself.py - Copy of flatz' script to generate fake SELF files. This functionality has now been integrated as a part of create-eboot and create-lib. program_headers.py - Gets a list of program headers from the program header table of Orbis ELFs. rela_entries.py - Gets a list of relocation with addend (RELA) entries from the relocation table of Orbis ELFs. symbol_entries.py - Gets a list of symbols from the symbol table of Orbis ELFs. License
OpenOrbis.
This project is licensed under the GPLv3 license - see the LICENSE file for details.
The accompanying LLVM binaries are licensed under the Apache 2.0 license and is owned by LLVM. Under that license, redistribution is allowed.
Credits + Special Thanks
Specter: Create-eboot/lib relinker, miralib, assistant suite, readelf, samples and documentation CrazyVoid: Stub generator, headers, samples and documentation maxton: Create-pkg pkg and SFO generation tools Kiwidog: Mira stuff, documentation IDC: Lots of help with libraries and other bug fixes flatz: Homebrew research and writeups, SELF reversing and documentation m0rph3us1987: Help with debugging stuff bigboss / psxdev: Library research and reverse engineering, used for reference by various samples LightningMods / LM: Testing via APP_HOME and lib loading help on the Mira side Lord Friky: Proper macOS support MrSlick: Awesome logo ❤️ OpenOrbis Team Other anonymous contributors -
Orbis Suite
A suite of tools used for developing things on a jailbroken PS4. Aswell as an included DLL for creating 3rd party C# applications using the OrbisLib API.
Features
API for remote target control
Memory Read/ Write Remote Procedure Calls Loading / Unloading SPRX Libraries to Userland Processes Loading ELF's to Userland Processes Jail/Unjail Userland Processes Comprehensive Debugger
Breakpoints / Watchpoints Register Management Memory view and dumper Instruction Disassembly StopCode Decoding Process Management (Stop/Start/Single Step/Step Over/Step Out) Process Thread Management Customizable Debugging environment Module Management
Load/Reload/Unload SPRX Libraries to Userland Process Load ELF to Userland Process Dumping Userland Processes and Libraries List of loaded Libraries in Userland Process File browser Taskbar Application
Add/Manage saved Targets Open Various Orbis Suite Apps Manage Power state of console Load/auto load payload Set Taskbar app to auto load on windows boot Console Output
Read UART/Socket Prints from remote Target Orbis Neighborhood
GUI for managing saved Targets SPRX Helper
Easily impliment automatic fsign and ftp sprx for debugging C# DLL for easy 3rd party application Development using API
Full access to API calls and features Remote Procedure calls Future Features
Callback for Remote Procedure Calls module loader for games (auto load modules for games on start up with config to tell what to load) module loader for boot (auto load kernel modules on boot. or maybe like a vsh sprx) Remote video feed of screen and or screen shot feature by OSM-Made.
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Orbis Toolbox
Orbix Toolbox es una modificación de la UI de Playstation 4 que nos ayuda a lanzar aplicaciones homebrew.
Como cargar Orbis Toolbox:
Carga HEN Carga el archivo .bin de Orbix Toolbox específico para el firmweare que tenga tu consola. Navega por las preferencias para empezar a usar Orbix Toolbox.
Aplicación creada por OSM-Made.
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OrbisDBgUI
User Interface implementing the OrbisDbg Debugger for Playstation 4
Features
Continue debugging already attached processes Memory Editor Register Editor Disassembly View Processes List Software Breakpoints How to Use
Send OrbisDbg.bin to your console Launch and attach to game process Debug Components
Zydis by Zyantific
HexEditor by jariq
Credits
Sabotage for his 4.55 debugger and tons of help on this project
Golden/Xemio for 5.05 patches/kernel offsets and process elf loading
Vortex for his version of ps4 payload sdk for base webkit payloads
CTurt original ps4 payload sdk
Specter 5.05 exploit
2much4u
Anyone else who has contributed to PS4 exploit
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OrbisDbTools
OrbisDbTools es una aplicación gratuita para Windows, macOS y Linux que nos permite interactuar con las bases de datos de las PS4 hackeadas.
Principales características de OrbisDbTools
Vuelve a calcular el tamaño de las aplicaciones instaladas (corrige los tamaños absurdos de los juegos en esta pantalla) Habilitar el borrado de aplicaciones instaladas por el usuario Ocultar las aplicaciones que requieren PSN (listadas aquí) Esta herramienta también hará una copia de seguridad automática de su archivo app.db en $TMPDIR/app.db.$TIMESTAMP cuando se conecte a través de la red. Los archivos de la base de datos local se respaldan en el directorio de archivos con .$TIMESTAMP agregado al nombre del archivo.
Uso
Descarga la última versión de la sección de versiones para su plataforma Extrae el archivo descargado en una carpeta Inicia el ejecutable OrbisDbTools.Avalonia Después de parchear, sube el archivo app.db resultante a tu PS4 en /system_data/priv/mms/app.db Inicia el navegador de Internet en su PS4 y vuelve al menú del sistema para ver los cambios. OrbisDbTools es una aplicación creada por valters-tomsons.
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Orbisman
Manager para PS4 que permite dumpear el kernel, spoofear el firmware, gestionar archivos o hacer de servidor FTP, entre otras cosas.
Es necesario tener una PS4 con firmware 4.55 o 5.05 "exploiteada".
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P.T. (Silent Hills) Demo PS4
P.T., abreviatura de Playable Teaser, es un videojuego de supervivencia psicológica en primera persona desarrollado por Kojima Productions bajo el falso seudónimo de "7780s Studio", y publicado por Konami.
P.T. sirvió principalmente como un teaser interactivo para el juego Silent Hills, una entrega cancelada de la serie Silent Hill. Tras la cancelación, Konami retiró P.T. de la PlayStation Store y eliminó la posibilidad de reinstalar el juego, una decisión que más tarde generó críticas y esfuerzos de los fans para que se pudiera volver a descargar P.T.
Originalmente P.T. fue lanzado para la PS4 exclusivamente el 12 de agosto de 2014 como una descarga gratuita en la PlayStation Network, tras la noticia de la cancelación de Silent Hills, se anunció que P.T. sería retirado de la PlayStation Network el 29 de abril de 2015. En un principio, se informó de que la demo se podía volver a descargar, pero en mayo de 2015 ya no se podía volver a descargar desde la PlayStation Store.
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Pakee
Your packages Manager.
Features:
Packages Auto Discover: Scan your folders and subfolders to find all your packages in few seconds. Package Decoder: No matter what your file names are , Pakee actually sees who they are. Simplicity and Readability: Everything is simple in the interface, which is complicated ? Pakee takes care of it. File Server: Pakee contains an optimized HTTP file server. Pakage Explorer: Scan your remote device to find out which packages are installed. Pakage Sender: Transfer your packages or a list of packages, and keep an eye on the available space. by Pakee Software.
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PARAM.SFO Editor
Hey guys
Been a while since i updated this but here you go a big update for the open world ps scene
We can now save param.sfo files without having to use the SCE Tools
I have attached the base for click once which can be installed the same way as my ps2 classics
Use the .application and not the setup.exe file
i have also added a pre built binarry so you can run it without click once if you wish
Have fun
xDPx
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PARM SFO Editor
How To Use
Loading the SFO File
var psfo = new Param_SFO.PARAM_SFO("Location of SFO"); Check which console the sfo is for
Param_SFO.PARAM_SFO.Playstation version = psfo.PlaystationVersion; A Couple of standard paramaters can be gathered from the SFO
Paramater Description APP_VER Retruns the app version represented as a string value Attribute Attribute from the Param file Category Gets the category from the param file (differs per console) ContentID DataType Detail PlaystationVersion Retruns what console this sfo came from Title Gets the Title Of the Current Game TitleID Returns the TITLEID before the first split ('-') TITLEID Gets the Title ID Of the Current Game Getting Anything else
for (int i = 0; i < psfo.Tables.Count; i++) { if (psfo.Tables[i].Name == "Content we are looking for ") { //get the value string value = psfo.Tables[i].Value; } }
Editing a value
for (int i = 0; i < psfo.Tables.Count; i++) { if (psfo.Tables[i].Name == "TITLE_ID") { var tempitem = psfo.Tables[i]; tempitem.Value = txtTitleId.Text.Trim(); psfo.Tables[i] = tempitem; } }
by xXxTheDarkprogramerxXx.
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Payload & ELF Injector
A payload and ELF injector for 5.05 exploited PlayStation 4. This is only for 5.05 if you wish to use this application for another version get jkPatch for your firmware, replace the payload in the build folder, and then run the tool.
If you can't or do not wish to build the application download the release and if needed change the payload.
by ItsJokerZz.
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PCSX-R
PSX emulator for PS4.
Instructions:
Install the fpkg PSX.pkg Copy / paste your rom in .bin format to the root of your USB key by renaming it game.bin Copy / paste by FTP memcard.mcr in data / pcsxr / ... (optional because the saves do not work) Launch PSCX-R from your PS4 menu Your game starts by Znullptr.
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Pinball Wizard
by Snake Plissken.
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PKG Ripper
PKGRipper es una aplicación para Windows que nos permite eliminar contenido de sus propias copias de seguridad de juegos de PS4 (archivos Pkg).
Una cosa importante son los parches de uso de PkgRipper. Estos archivos contienen los archivos que no son necesarios en el archivo pkg y pueden recortarse a cero bytes sin problemas ¡AHORRANDO ESPACIO EN EL DISCO DURO! (F1 2020 cae más de 20GB). El programa detecta el archivo de parche que se puede aplicar directamente y le da la oportunidad de seleccionar qué parche desea aplicar. Piensa que un archivo de parche puede contener varios parches debido a las actualizaciones que puede tener este juego. Por ejemplo: un juego con una versión base 01.00 y las actualizaciones 01.01, 01.02 pueden tener 3 parches diferentes.
Uno para el paquete 01.00 para eliminar contenido duplicado de la versión 01.01 Uno para el paquete 01.00 para eliminar contenido duplicado de la versión 01.02 Uno para el paquete de actualización 01.01 para eliminar contenido duplicado de la versión 01.02 Uno para el paquete de actualización 01.02 para eliminar contenido de la versión 01.02
Requisitos
PC con Windows .NET Framework Fake PKG Tools. Los archivos Genp4 y orbis-pub-cmd deben de estar en la misma carpeta que PKG Ripper. Tus parches personalizados para aplicar. Si no quieres crear estos parches puedes descargar algunos ya creados desde aquí y ponerlos en la carpeta "patches". Estructura
Carpeta "Output": Las copias de seguridad reempaquetadas serán alojadas aquí. Carpeta "temp": Carpeta temporal para extraer y modificar pkgs. Carpeta "patches": Contiene todos los parches que van a ser aplicados. Aplicación creada por enriquesomolinos.
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PKG_PFS Tool
Desempaquetador PFS/PKG totalmente funcional.
NOTA: ¡Requiere llaves para su uso! (no suministradas).
Aplicación creada por KiiWii.