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Windows, macOS y Linux

107 archivos

  1. Rockstar Games Launcher

    Desde el Rockstar Launcher podemos comprar, descargar y ejecutar todos los juegos de Rockstar para PC.
    Características adicionales:
    Guardado en la nube Colecciones para comprar Actualizaciones automáticas Por tiempo limitado, por instalarlo regalan GTA: San Andreas.

  2. RPCS3

    RPCS3 es un emulador de Playstation 3 multiplataforma y de código abierto, escrito en C++, para Windows y Linux.
    Requisitos de hardware
    Los requisitos de hardware para ejecutar el emulador varían según su configuración actual. A continuación, enumeramos los requisitos de hardware mínimos y recomendados. Para obtener la mejor experiencia, los usuarios deben ejecutar dentro de los requisitos recomendados. No podemos garantizar el rendimiento de las especificaciones del sistema por debajo de los requisitos recomendados, pero siempre puede experimentar.
    Requisitos recomendados
    Para ejecutar todos los títulos jugables a un rendimiento decente para ser jugados:
    CPU AMD - 6 cores y 12 hilos, 8 cores o más Arquitectura AMD Zen 2 o más nueva AMD Threadripper 1000 y 2000 series no recomendades Intel - 6 cores y 12 hilos, 8 cores o más Arquitectuira Intel Skylake o más nueva GPU AMD - Compatible con Vulkan con soporte para driver activo Arquitectura AMD Polaris, RX 400 series o superior NVIDIA - Compatible con Vulkan con soporte para driver activo Arquitectura NVIDIA Maxwell, GTX 900 series o más nuevas RAM 8 GB de RAM dual-channel o más Memoria dual-channel es altamente recomendable por encima de la de un solo canal. Almacenamiento Almacenamiento SSD para los datos del emulador, y SSD o HDD para almacenar los juegos 512 MB para los datos base del emulador, 5GB para la cache virtual 128 MB para la caché del emulador y los datos de consola del usuario por juego instalado *Recomendación habitual. Algunos juegos quizás requieran más, otros menos. Sistema operativo Windows Windows 10 21H2 o más nuevo, Windows 11 21H2 o más nuevo Linux Linux 5.17 o más nuevo macOS macOS Monterey 12.0 o más nuevo FreeBSD FreeBSD 13.0 o más nuevo
    Instalación de archivos de firmware de PlayStation 3
    Por motivos legales, no podemos distribuir archivos de firmware oficiales de PlayStation 3. Debes descargar el último archivo de actualización del firmware de PlayStation 3 de PlayStation.com para utilizarlo con RPCS3. Una vez descargado, debes instalar el firmware utilizando el instalador de firmware integrado de RPCS3 que se encuentra en Archivo > Instalar firmware.
    Por defecto, los módulos de firmware se cargan automáticamente en función del título de PlayStation 3 cargado. Puedes anular la carga automática de módulos y elegir manualmente los módulos de firmware que deseas utilizar. Esto no es recomendable.
    Los usuarios de Windows pueden gestionar los archivos de datos guardados en \dev_hdd0\home\00000001\savedata\
    Los usuarios de Linux pueden administrar los archivos de datos guardados en ~/.config/rpcs3/.
    Gestión de títulos de PlayStation 3
    Por motivos legales, los títulos de PlayStation 3 no pueden distribuirse en línea y deben descargarse desde tu propia consola PlayStation 3 o desde tu ordenador utilizando una unidad Blu-ray compatible.
    Tanto los títulos Blu-ray como los de PlayStation Network (PSN) deben colocarse en una única carpeta con sus respectivos archivos y el nombre de la carpeta debe corresponderse con el ID del título. Si no estás seguro de cuál es el ID de región de tu título volcado, puedes encontrarlo en el borde lateral inferior de la caja del juego. Si ya no tienes la caja del juego o sólo puedes acceder al título a través de PSN, puedes buscar en Internet "Nombre del juego + ID de región". Ten en cuenta que es muy importante que utilices el ID de región correcto. 
    Distribución típica del directorio de un título en disco Blu-ray: Carpeta PS3_GAME, PS3_DISC.sfb, carpeta PS3_UPDATE (no necesaria)
    Disposición típica del directorio de un título de PSN: Carpeta TROPDIR, carpeta USRDIR, ICON0.png, PARAM.sfo, etc.
    PlayStation 3 title formats
    Title IDs that start with a B are Blu-Ray disc titles.
    Title IDs that start with a N are PSN titles.
    When working with actual title region IDs, the title's region ID will look something similar to this:
    Example: BLUS30443 is a US Blu-Ray disc copy of Demon's Souls.
    Example: NPEB01393 is a EU PSN copy of Hatsune Miku: Project DIVA F.
    Installing PlayStation 3 titles
    .pkg files must be extracted using RPCS3's built-in package installer found under File > Install .pkg (or simply drag and drop .pkg to the main emulator window)
    .pkg files will be automatically installed to \dev_hdd0\game\
    Blu-ray disc title data can be placed in \dev_hdd0\disc\ or anywhere else except for \dev_hdd0\game\ and can be booted from File > Boot Game if not present on the game list.
    PSN title data must be placed in \dev_hdd0\game\
    PSN .rap files must be placed in \dev_hdd0\home\00000001\exdata\ (or simply drag and drop them to the main emulator window)
    Note: If you're on Linux, RPCS3 folders are located in ~/.config/rpcs3/
    Installing PlayStation 3 title updates
    Title updates are handled the same as PSN .pkg files. The. pkg update file must be installed using RPCS3's built-in package installer found under File > Install .pkg
    The update will be placed in the title folder that corresponds to the correct region ID. Please note that title updates must be the same region in order to work. Cross-mixing title regions may create irreversible damage to the title.
    Software Distribution laws in your country
    When dumping video game software, users are subject to country-specific software distribution laws. RPCS3 is not designed to enable illegal activity. We do not promote piracy nor do we allow it under any circumstances. Please take the time to review copyright and video game software dumping laws and/or policies for your country before proceeding.

    By following these instructions, you will do so at your own discretion. Should you follow these instructions against your local law, we shall not be held responsible for your actions.
    Dumping with a PlayStation 3
    We recommend that you dump your own PlayStation 3 titles from your own console. This is the most compatible way to migrate your disc-based titles and the only way to dump digital titles to your PC. To do this, you will need a PlayStation 3 system with custom firmware.

    For dumping disc-based games, you need to use multiMAN homebrew software in order to dump your disc files. You can transfer those files over to a computer through an external drive or using a FTP connection between your PlayStation 3 and your computer.

    Note: The PlayStation 3 has a maximum file size of 4GB. When dumping games which contain files bigger than 4GB, multiMAN will split those files. When you have your dump over on your computer, you must rejoin the split files back together with part merging software such as ps3merge, otherwise the dump won't work.

    For dumping digital games, you must copy the game folder from dev_hdd0/game/GameID on your console over to the same path on your RPCS3 folder. You also need to get your console's IDPS, the game's RIF and ACT.DAT, in order to generate a .RAP license file to be used in the emulator.
    It is also possible to dump digital content and licenses on any PS3 even without custom firmware, by the way of creating a system backup, and then extracting it with ps3xport software.
    Dumping with a Blu-ray drive
    You can dump titles using your computer by using select compatible Blu-ray drives. Please note that you can only use this method if a .ird file is available online for the decryption of the disc. Not every Blu-ray drive will recognize PlayStation 3 titles due to how PlayStation 3 format discs are designed. Requirements for a Blu-Ray drive to be able to fully read PlayStation 3 discs are: Mediatek chipset and a +6 read offset.
    Compatible Blu-ray disc drives
    Here's a compiled list of the known compatible Blu-ray drives that are capable of reading PlayStation format discs for use with your computer.
    LG Drives  BE16NU50 (External) BH14NS40 BH16NS40 BH16NS48 BH16NS55 BH26NS40 BP50NB40 (External) BU20N BU40N CH12NS30 UH12NS30 WH12LS30 WH14NS40 WH16NS40 WH16NS48 WH24LS30 WH24NS40 WH26NS40 BH16NS60 ASUS Drives  BC-08B1LT BC-12B1ST (Some revisions) BC-12D2HT BC-16D1HT BW-12B1ST BW-16D1HT Samsung Drives  SH-B083L SH-B123L SE-506 SE-406 LITE-ON Drives  DH-4O1S IHBS112 Sony Drives  Optiarc 5300S PS3 BDD with proprietary adapter BenQ Drives  BR1000 One-click easy solution
    This is an automated & user-friendly way of getting a decrypted copy of your PlayStation 3 discs. You must possess one of the aforementioned compatible disc drives to complete the disc dumping procedure. Again, this method will not work with standard Blu-ray drives.
    PS3 Disc Dumper by 13xforever
    Insert a PlayStation 3 format disc title of your choice into your compatible Blu-ray drive. Run the PS3 Disc Dumper. Step-by-step disc dumping
    In case the easy way didn't work for you, here's a compiled list of the step-by-step instructions we used for dumping disc-based PlayStation 3 titles.
    PS3 ISO Patcher by BlackDaemon 3K3Y ISO Tools by 3K3Y ImgBurn How to:
    Insert a PlayStation 3 format disc title of your choice into your compatible Blu-ray drive. Create the .iso image using an .iso dumping program of your choosing, e.g. ImgBurn or IsoBuster. Use jonnysp.bplaced.net to download the appropriate .ird file that matches your title ID. If there isn't an .ird file that matches your title ID, you cannot use this method to dump your selected PlayStation 3 disc at this time. Be sure to check the title ID in case there is a different edition of that title. e.g. Uncharted 2 Game of the Year Edition. You must use the correct .ird with the same title ID, otherwise it won't work. (Example: .ird file for Demon's Souls US disc doesn't work with Demon's Souls EU disc). Using PS3 ISO Patcher, select the matching .iso and .ird files, then press Patch to apply the decryption keys to the .iso file. Using 3K3Y IsoTools press Decrypt button and select the .iso with patched-in decryption keys. This will produce decrypted .dec.iso file. Optionally, validate that you have successfully obtained the correct copy of your game.  You will need to install PS3 ISO Rebuilder tool from jonnysp.bplaced.net  Load your .dec.iso file and your .ird file in the program and let it verify the dump. All of your files must be either Valid or Not required. In 3K3Y ISO Tools, use the Tools drop-down menu to select ISO > Extract ISO and then select the decrypted .iso file to extract its files. Another option is to use 7-zip or any other software that is capable of extracting .iso images. You are now able to use the extracted .iso files with RPCS3. by Nekotekina & kd-11.
  3. Ryujinx

    Ryujinx es un emulador de Nintendo Switch para Windows, macOS y Linux escrito en C#.
    Este emulador tiene como objetivo proporcionar una precisión y un rendimiento excelentes, una interfaz fácil de usar y compilaciones consistentes.
    Ryukinx ha sido testeado con unos 4.050 juegos. Aproximadamente 3.400 se pueden considerar como jugables en el emulador.
    Créditos:
    gdkchan - Lead Developer Ac_K - Developer Thog - Developer riperiperi - Developer LDj3SNuD - Developer emmauss - Developer »jD« - Developer Xpl0itR - Developer Moosehunter - Developer Lordmau5 - Web Designer
  4. ScpDriverInterface

    ScpDriverInterface uses Scarlet.Crush's SCP Virtual Bus Driver to emulate Xbox 360 controllers. Credits and major props go to Scarlet.Crush for his awesome SCP Server software, without his work this wouldn't be possible.
    Usage
    The binary for ScpDriverInterface is a .NET DLL file written in C#. You can get this file in the downloads section above, along with XML documentation and some other useful apps.
    Just a note, the example code here is all in C#, but it should be pretty similar for other languages.
    A Note on Return Values
    Before we begin, I just want to mention that ScpBus's PlugIn(), Unplug(), UnplugAll(), and Report() methods will all return boolean values indicating whether or not the operation was successful (i.e. True if the operation was successful, False otherwise). While you aren't required to use these returned values, I would recommend that you do use them whenever you want to make sure that what you wanted to happen actually happened.
    Creating a New ScpBus Object
    After adding the DLL to your project, usage is very straightforward. First you must create a new ScpBus object:
    ScpBus scpBus = new ScpBus(); Note that this will throw an IOException if ScpBus isn't able to get a handle to the SCP Virtual Bus Device (Usually this is because the SCP Virtual Bus Driver isn't installed).
    Plugging In and Unplugging Virtual Controllers
    Next you will want to plug in a virtual controller. Plugging in and unplugging is done with the PlugIn(), Unplug() and UnplugAll() methods. Multiple controllers can be plugged in at the same time, just use a unique controllerNumber for each separate controller. For example, this code will plug in 4 controllers:
    scpBus.PlugIn(1); scpBus.PlugIn(2); scpBus.PlugIn(3); scpBus.PlugIn(4); Unplugging controllers works much the same way. If you wanted to unplug controller 3, you would use scpBus.Unplug(3);. If you wanted to unplug all currently plugged in controllers, you would use scpBus.UnplugAll();.
    Sending Inputs to the Virtual Controllers
    To send inputs to a controller, you use the Report() method. This method takes a 20-byte Xbox 360 controller input report, as specified here. To make this easier, ScpDriverInterface includes the X360Controller class, which can generate the report for you. To use it, first create a new X360Controller object:
    X360Controller controller = new X360Controller(); Now you need to set up the state of the controller. Analog inputs (triggers and thumbsticks) are easy, just set them to the desired value (triggers use 8-bit unsigned integers, thumbsticks use 16-bit signed integers). For example, this code would set the left trigger to be fully pushed in, the right trigger to be halfway pushed in, and the right thumbstick to be pointing diagonally up and to the right:
    controller.LeftTrigger = 255; controller.RightTrigger = 128; controller.RightStickX = 32767; controller.RightStickY = 32767; Buttons are also very straightforward; you can use them like flags. For example, to set A to be pressed, without affecting the states of any of the other buttons, you would use the bitwise or operator:
    controller.Buttons |= X360Buttons.A; You can assign multiple buttons in a single statement. For example, this code would set A, B, Up, and the left bumper to be pressed, again not affecting the state of any other buttons:
    controller.Buttons |= X360Buttons.A | X360Buttons.B | X360Buttons.Up | X360Buttons.LeftBumper; If instead of setting a button to be pressed, you just wanted to toggle its state, you would use the bitwsise xor operator. For example, this would toggle the A button:
    controller.Buttons ^= X360Buttons.A; And if you wanted to set a button to be not pressed, regardless of its initial state, you would use the bitwise and operator combined with a negation. For example, this would set A to be not pressed:
    controller.Buttons &= ~X360Buttons.A; Once you are done setting up the state of the controller, you can use the GetReport() method to get the 20-byte input report that can be used with ScpBus's Report() method. For example, if you had set up controller to be the state you wanted controller 2 to be in, then you would use this code to send that state to the virtual controller:
    scpBus.Report(2, controller.GetReport()); Virtual Controller Rumble Data
    ScpBus's Report() method can also give you rumble data about the specified controller. To get this data, add a third parameter when you call Report(), an 8-byte array that will have the controller's output report written to it. After calling Report(), you should verify that the output report it gives you is a rumble report by verifying that the second byte is equal to 0x08. If it is, then the fourth byte will have the speed for the rumble motor with the big weight, and the fifth byte will have the speed for the rumble motor with the small weight (0x00 to 0xFF in both cases).
    IMPORTANT NOTE: The SCP Virtual Bus Device only returns rumble data with when the controller's rumble values have changed. This means that whenever the rumble values change, only the next call to Report() will receive those values. All subsequent calls will not receive any rumble report at all, at least not until the controller gets new rumble values. So, if you care about rumble data, you should always use the 3-parameter version of Report() (the one with the output report byte-array as the third parameter), and you should check the output report for new rumble data after every call to Report().
    Here is some example code that will print the rumble data for controller 1 to the console, provided that Report() gives an output report with rumble data:
    byte[] outputReport = new byte[8]; scpBus.Report(1, controller.GetReport(), outputReport); if (outputReport[1] == 0x08) { byte bigMotor = outputReport[3]; byte smallMotor = outputReport[4]; Console.WriteLine("Big Motor: {0}, Small Motor: {1}", bigMotor, smallMotor); } Disposing of ScpBus objects
    Each instance of ScpBus contains a SafeFileHandle to an SCP Virtual Bus Device. If you call Close() or Dispose() on an ScpBus instance, then that SafeFileHandle will be closed immediately, and that ScpBus instance will become unusable. Whenever you are done with an ScpBus instance, you should call one of those methods to dispose of it and free up memory. If you don't then the .NET garbage collector should eventually dispose of it for you, but you have no control over how long this will take, so the object will just hang around taking up memory for some indeterminate amount of time.
  5. ScummVM for macOS

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
    ScummVM supports a huge library of adventures with over 250 games in total. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood Studios. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore.
  6. ScummVM for Windows

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
    ScummVM supports a huge library of adventures with over 250 games in total. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood Studios. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore.
  7. ShaderGlass

    ShaderGlass es un overlay para ejecutar shadders de la GPU sobre el escritorio de Windows.

    Principales características de ShaderGlass
    Aplica efectos de sombreado sobre cualquier ventana del escritorio Incluye la cobertura de la biblioteca de sombreadores RetroArch: Simulación de monitores CRT Escalado de imágenes Simulación de TV / VHS Suavizado, eliminación de ruido, desenfoque, nitidez y muchos más Funciona con la mayoría de los emuladores, plataformas retro y editores de pixel art incluyendo: DOSBox, FS-UAE, Altirra, ScummVM, AGS, VICE, Aseprite etc. Excelente compañero para el dibujo de pixel art que muestra una vista previa sombreada y/o con relación de aspecto corregida Incluso puedes usarlo encima de YouTube, Twitch o juegos modernos Guardar y cargar perfiles Múltiples modos de funcionamiento, incluyendo pantalla completa sin bordes
  8. shadPS4

    shadPS4 es un emulador de PS4 para Windows y Linux escrito en C++.
    Está en sus primeras etapas de desarrollo. Actualmente, sólo puede cargar archivos ELF de PS4.

    El progreso se centra en videoout_basic.elf de las demos SDK. Actualmente, puede cargar con gráficos completamente funcionales. Otros probablemente no se ejecutarán, ya que podría no ser capaz de reubicar todas las funciones necesarias.
    shadPS4 ha sido creado por georgemoralis.
  9. Sidenoder

    Sidenoder, con versiones disponibles para Windows y macOS, es un sideloader para Oculus (Meta) Quest 1 y 2. Puede descargar e instalar juegos desde el almacenamiento local o remoto, ajustar el dispositivo o emitir la pantalla, entre otras cosas.
    Nota: la versión para macOS necesita tener instalado macFuse para funcionar.

    Sidenoder es una aplicación creada por vKolerts.
  10. Sims.2.No-CD.Mini-Image.SPiTFiRE

    ░░░░░░ ░░░░░░░ ░▒▒▒░░░░░░░░░░ ░░░░░░░░ ░▒▒░ ░░░░░░░ ░░░░░░░░ ▒█████▓░ ░▓██████▓░░▓███▓▓███████▓░ ▒███████▓▒▒████▒▓██████▓░ ░▓███████▒ ▒███████▒░▒████████▒░▓███▓▓████████░░▓████████▒▓████▓████████▓░▓████████▓ ░▓██▓▒▒▒██▒▒██▓▒▒▒▓█▓▒▒██▓▒░▓████▓▒▒ ░▓█▓▒▒▒▒▒▒░▒██▓▒▒██▓▒▒▒▒▓█▒▓██▒▒▒▒▒▒░ ░███▒ ▒█▒▒█▓░ ░▓█▒▒▓█▒ ░▓██▓░ ░▓█▒ ░▓█▒ ▒█▓░ ▒█▓▓█▓ ▒███▒ ░░░▒█▓ ▓█▒░▓█▒ ▓██▓░ ░▓█▒ ▓█▒ ▒█▓░ ▒█▓▓█▒ ░▓██▓░░░░ ▒█▓ ▓█▒░▓█▒ ▓███░ ░▓█▓░░░░░ ▓█▒ ▒█▓░ ▒█▓▓█▓▒░░░░ ▒██████▓░ ▒█▓░ ░▓█▒░▓█▒ ▓███▒ ░▓██████▓░ ▓█▒ ▒█▓░ ▒█▓▓██████▓▒ ░▓██████▒░▒██▒░░░▒▓█▒░▓█▒ ▓███▓░ ░▓███████░ ▓█▓░▒██▒░░░░▓█▒▓███████▒ ░▒▒▒▒▒█▓▒▒████████▒ ░▓█▓░ ▓████░ ░▓████▓▒▒ ▓██▒▒███▓▓▓██▓░▓████▓▒▒░ ░░░░░ ░▓█▒▒███████▓░ ░▓██▒ ▓████▒ ░▓███▓░ ▓██▓▒████████▒░▓███▓░ ░▓███▓▒░▓█▒▒████▓▒▒░ ░▓██▒ ▓████▒ ░▓███▓ ░▓██▓▒███████▓░ ▓███▓░ ░▓████▓▒▓█▒▒████▒ ▒███▓░ ▓████▒ ░▓███▓ ░▓██▓▒████▓▓█▒░░▓████▒ ▒███████▓░▒████▒ ░▓████▒░▓████░ ░▓███▓ ▒████▓████▒▒▓█▓▒▓████▓▓▓▓▒ ░▓█████▓░ ▒███▓░ ░▓████▒░▒███▓░ ░▓███▒ ▓████▓▓███▒░▒██▒▒████████▓ ░▒▒▒▒▒░ ▒▓▓▒ ▒▓▓▓▓░ ░▒▓▓░ ░▒▓▒░ ░▓▓▓▓░░▒▓▒░ ░▒▒░nfo> MuZZY ─ ─ ───────┤S P i T F i R E ─ P R O U D L Y ─ P R E S E N T S├───── - ─ ╠──────────────────────────────────────────────────────────╣ Sims 2 (c) EA Games *No-CD MINI-IMAGE* ╔──────────────────────────────────────────────────╗ │ RELEASE DATE : 17/09/04 SiZE: 1x17mb │ │ │ │ PROTECTION : SafeDisc GAMETYPE: Sim, duh! │ │ │ │ │ ╚──────────────────────────────────────────────────╝ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄ ▄ ▄██▀ S E T U P i N F O 1. Install Sims2 do not replace the original "Sims2.exe". 2. Uninstall CloneCD if it is installed, EA have blacklisted it. 3. Mount the "Sims2_1.mir" mini-image with Daemon Tools or other. 4. Start the game as normal, you can play sims without the CD and for those unable to use build mode can now build. This will work with AlcoholClone & MONEY release but do not use the cracked non-working "Sims2.exe" that have been flying around. Use the one installed with the game and expansions shouldnt be a problem later. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄ ▄ ▄██▀ C O N T A C T U S Are you ... a.) ... a programmer, can code your own tools or unpack custom made game file formats etc b.) ... a cracker, can crack software protections such as CD-Checks, Securom, SafeDisc, StarForce etc c.) ... both If the above applies to you, we need you to join our air-force! :) eMaiL: spitfiregroup[@]hushmail[.]com * WE DO NOT PROVIDE SUPPORT AND DON'T SEND FILES, SO DON'T ASK! * ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄ ▄ ▄██▀ G R E E T Z & R E S P E C T SPiTFiRE bow to old and new members of: RAZOR1911, FAiRLiGHT, DEViANCE, RELOADED, VENGEANCE, MONEY, iMMERSiON, HOODLUM, FASiSO, MYTH, CLASS, TECHNiC, DiViNE, VACE, SEvEN, FAS, P.O.D, iNSTiNCT, MKN ─ ─ ───────────────────────────────────────────────────────────────── ─ ─ We do this for fun only, we will try and fit SRR (Standard Rip Rules) whenever possible. If a game is reasonable from the size of the ISO we will release cos nobody else will. We use cracks made by the ISO groups generally and we apologize if this annoys you we are currently trying to learn & recruit our own crackers to do the job but until then ... sorry! ─ ─ ────────────────┬──────────────────────────┬───────────────────── ─ ─ │ SPiTFiRE - 28/08/04 │ └──────────────────────────┘ "If you like this game BUY it, good software companies should be supported!"  
  11. SixasisPairTool

    To use the Sixaxis, Navigation, DualShock 3 & 4 controllers, you must first pair them to the device you would like to use them with. This must be done with a Mini-USB cable and PC running windows.
    To do this, first download and install the setup program and follow the instructions.
    Once installed, run the program by clicking on its shortcut from the start menu. A window will appear that contains a line readingCurrent Master: Searching… You can now plug the controller in via the USB cable and the text should change from ‘Searching’ to some text in the format xx:xx:xx:xx:xx:xx.
    This is the bluetooth address of the device that the controller is currently paired with. To pair the controller with your phone, you need to know its bluetooth address. This address will be displayed at the bottom of the ‘Sixaxis Controller’ application on your phone after you have clicked the ‘Start’ button.
    Once you have this address, you should enter it into the SixaxisPairTool exactly as shown, then click the ‘Update’ button. The ‘Current Master’ should now match the address of your phone and you can move on to the next step.
    by Dancing Pixel Studios.
  12. snes9x

    Portable Super Nintendo Entertainment System emulator.
  13. Spine

    Spine es un emulador de Playstation 4 para Linux, el primero que puede ejecutar juegos comerciales.
    El emulador, hoy por hoy, es compatible con el 35% de los 1.000 juegos disponibles, el 40% restante se ejecutan hasta la pantalla de introducción y el 25% restante ni llegan a arrancar.

    Spine ha sido creado por spinedev.
  14. Steam ROM Manager

    Steam ROM Manager es una herramienta súper flexible para añadir juegos que no son de Steam a este sistema de forma masiva y gestionar sus activos artísticos. Los juegos añadidos pueden ser ROMs para emuladores, juegos de otras tiendas como Epic o GOG, o incluso no ser juegos.
    Hay versiones de la aplicación para Windows, macOS y Linux.

    Steam ROM Manager es una aplicación creada para SteamGridDB.
  15. Super Mario 64 - PC Unofficial port

    Port no oficial de Super Mario 64 para Windows, juego originalmente lanzado para Nintendo 64 en 1996.
    No es una versión emulada del juego de la consola de Nintendo. Es el resultado de obtener el código fuente del título utilizando ingenieria inversa y recompilarlo para PC para crear un port compatible con DirectX 12.   
    Tiene soporte para resoluciones 4K, Ray tracing, pantallas ultra-panorámicas o pads como el Xbox One Controller.
  16. SwitchXBOXController

    Turn your Nintendo Switch into an XBOX360 controller to play on your Windows computer

    How to use
    Download the latest ScpDriverInterface release and use the ScpDriverInstaller.exe in there to install the Scp drivers. Download the latest SwitchXBOXController release and execute SwitchXBOXController_Server.exe. You might have to allow network access in the firewall settings. Put the SwitchXBOXController_Client.nro in your /switch folder on the SD Card of your Nintendo Switch. Start the homebrew application using the hbmenu
  17. The Sims 4 Community Library

    The Sims 4 Community Library es una biblioteca de código abierto cuyo objetivo es proporcionar utilidades y servicios a la comunidad de modders de Los Sims 4.
    Esta es más una API que un mod en sí. Por sí sola, no modifica ningún aspecto de Los Sims 4, simplemente hace que escribir mods usando Python sea mucho más fácil y accesible para aquellos que buscan crear sus propios mods. ¡Solo instala la biblioteca si has instalado un mod que la requiera!
    Características princiaples
    Una vasta biblioteca de identificadores de Vanilla Tuning para una fácil recuperación Registro Manejo de excepciones Diálogos personalizados Notificaciones personalizadas Interacciones personalizadas Íconos personalizados Manejo de eventos (Creación, envío y escucha) Utilidades varias Manipula Sims, objetos, el clima, el terreno, la interfaz de usuario y mucho más. Marco de prueba Escribe y ejecuta pruebas (se pueden ejecutar desde dentro del juego) Instalación:
    Descarga la última versión desde aquí mismo. Descomprime el archivo con tu herramienta de compresión favorita. Arrastra los archivos y la carpeta a tu directorio The Sims 4/Mods. De esta forma, `mod_data` estará en `The Sims 4/Mods/mod_data` y los demás archivos estarán en `The Sims 4/Mods`. ¡Sobrescribe todo si te lo piden! Ten en cuenta que el archivo ts4script DEBE estar en el nivel superior (directamente en la carpeta Mods/<archivo ts4script>) o en una carpeta más profunda (Mods/Blah/<archivo ts4script>). Si lo haces en una carpeta más profunda, no funcionará.
  18. Vita3K

    Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS.
    The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.
     


  19. vJoy

    This project was originally designed to provide an open-source replacement for PPJoy.
    The product, at this point, consists of virtual joystick devices that is seen by the system as a standard joystick but its position-data is written to it by a feeder application. An existing feeder application that takes advantage of this product is SmartPropoPlus.

    If you are an application writer you can very easily write an application that controls a joystick (e.g. mouse-to-joystick, keyboard-to-joystick).
    If you are a beginner in device drivers you can take this code and enhance it to support more (or less) axes, buttons or POVs.
    by jshafer817.
  20. Voodoo 3DFX Wide Driver

    Esta distribución contiene los controladores Voodoo y el panel de control para  Windows 9x/ME. La parte de DirectDraw de los controladores es compatible con Direct3D  cuando se utiliza DirectX 7.x, DirectX 8.x y DirectX 9.x.
    Hardware soportado
    Este conjunto de controladores es para la Voodoo4/5 basada en el chip VSA. 
    Instalación
    Extraiga los controladores y haga doble clic en ->"SETUP.EXE"<-
    Notas adicionales
    Los overrides de MesaFx 16bit están habilitados por defecto, desactívalo, para el comportamiento por defecto de MesaFx.  O 16bit se utilizará en todos los juegos openGl. Esto es importante, debe ser utilizado como un aumento de fps en los juegos openGl más antiguos, especialmente los del motor Quake 2. Pero para Quake3(por ejemplo), no es necesario. Si usas principalmente la salida VGA, ejecuta el archivo de registro extra para 1920x1080. Esto anulará el tiempo para esta resolución y VGA, con los proporcionados por 3dfx. \Extra\Win98\98_Set1080p_vga.reg Glide override resolution, fue probado con juegos del motor Unreal, puede que funcione para otros, o no ... Si funciona, FOV tiene que ser ajustado en el juego. Si el fov por defecto es 90 en 4:3, entonces es 106 para 16:9 y 121 para 21:9. Pero el fov es una preferencia personal. Alt-tab no funciona en los juegos de OpenGl, ¡se estropeará el juego si lo usas! Detalles de juegos:
    Quake 2: En algunos casos, se pondrá un gamma más alto, que también afectará a otros juegos openGl. Cuando esté fuera del juego, vaya a 3dfx tools/gamma settings y mueva el deslizador de gamma y aplíquelo. Vuelve a moverlo a 1.3. Nfs5 - Humo verde al quemar goma, forzar el renderizado de glide de 32bit en 3dfx tools. Unreal Tournament - Glide funciona más lento que otras APIs. Glide tiene algunas configuraciones extra habilitadas por defecto. Abre la consola "~", entra en "preferencias", se abrirá la configuración avanzada. En Glide desactive las texturas de detalle y las luces volumétricas.
  21. Vortex Mod Manager

    Vortex es el nuevo y moderno administrador de mods de Nexus Mods. Está diseñado para que la modificación de tu juego sea lo más sencilla posible para los nuevos usuarios, a la vez que ofrece suficiente control para los veteranos más experimentados de la escena de las modificaciones.

    Nuestro enfoque con Vortex apunta a tomar tareas complejas como ordenar el orden de carga o administrar los archivos de tus modificaciones y automatizar la mayor parte del proceso posible con el objetivo de que logres un juego modificado estable con el mínimo esfuerzo. Queremos ayudarte a pasar menos tiempo modificando y más tiempo jugando a tus juegos.
    Principales características
    SOPORTE PARA VARIOS JUEGOS Con soporte para mods de más de 65 juegos diferentes (desde Dark Souls, Fallout y Skyrim hasta la serie Witcher y Stardew Valley), Vortex es el administrador de mods más versátil disponible. INTEGRACIÓN CERCANA CON NEXUS MODS Vortex está diseñado para interactuar sin problemas con Nexus Mods, lo que te permite encontrar, instalar y jugar fácilmente mods de nuestro sitio, conocer nuevos archivos y estar al tanto de las últimas novedades. MODDING FÁCIL El sistema de clasificación automática integrado administra el orden de carga y te ayuda a resolver conflictos de mods con funciones de administración de complementos potentes pero fáciles de usar. PERFILES DE MODS Configura, cambia y administra fácilmente perfiles de mods independientes que te permiten usar exactamente la combinación de mods que deseas para una partida en particular. IU MODERNA Y FÁCIL DE USAR Con una interfaz completamente personalizable, Vortex te permite acceder de manera rápida y sencilla a las herramientas y administrar tus juegos, complementos, descargas y partidas guardadas. EXTENSIONES Y COMPLEMENTOS Vortex se publica bajo una licencia GPL-3, lo que otorga a nuestra comunidad la capacidad de escribir extensiones y marcos que luego pueden interactuar con Vortex y agregar continuamente funcionalidades.
  22. Winject

    Winject can inject a .dll or reset the debug port of a process.
    Winject is designed to work on WinXP, Service Pack 2. The .NET Framework 2.0 has also resolved problems with resetting the debug port.

    This is the recommended injector to use as it is not detected and does not hide from PunkBuster's detection in any way.
    by McMike.
  23. x360ce (Xbox 360 Controller Emulator)

    "Xbox 360 Controller Emulator" allows your controller (gamepad, joystick, wheel, etc.) to function as an Xbox 360 controller. For example, it lets you play games such as "Grand Theft Auto" (GTA) or "Mafia II" using a Logitech Wheel.
     
    nstallation
    Run this program from the same directory as the game executable. XInput library files exist with several different names and some games require a change in its name. Known names:
    xinput1_4.dll (Windows 8 / metro apps only) xinput1_3.dll xinput1_2.dll xinput1_1.dll xinput9_1_0.dll Game Database (GDB) and Configuration (INI) files can be copied to %ALLUSERSPROFILE%\X360CE on NT6 (Vista/7/8) or %ALLUSERSPROFILE%\Application Data\X360CE on NT5.1 (XP), or be left in the same directory as the game's executable (.EXE)
    Note:
    In most cases games based on the Source engine have the DLL placed inside the /Bin/ sub folder, as it is loaded by inputsystem.dll instead of the game executable. The DLL is not currently fully supported by the App, recent versions incorporate HookMasks and fully remove HookModes, and requires placing Version=1 under [options] in the x360ce.ini to quieten a warning about incorrect version. Uninstallation
    Delete x360ce.exe, x360ce.ini and all XInput DLLs from the game's executable directory.
    Troubleshooting
    Some games have control issues when Dead Zone is reduced to 0%.
    You may need to increase the Anti-Dead Zone value if there is gap between the moment when you start to push the axis-related button and the reaction in game.
    Wheel doesn't work in the game, but it works inside x360ce Application.
    Some controllers will only operate in game if they are set as "GamePad". Try to:
    Run x360ce.exe Select the [Controller #] tab page corresponding to your controller. Open [Advanced] tab page. Set "Device Type" drop down list value to: GamePad. Click [Save] button. Close x360ce.exe. Run the game. Only one controller, mapped to PAD1, may work correctly in some games. Try to:
    Run x360ce.exe Select the [Controller #] tab page corresponding to your controller. Open the [Direct Input Device] tab page (visible when the controller is connected). Set "Map To" drop down list value to: 1. Set "Map To" drop down list values (repeat steps 2. to 4.) for other controllers, if you have them, to: 2, 3 or 4. Click [Save] button. Close x360ce.exe. Run the game. To use more than one controller in game, you may need to combine them. Try to:
    Run x360ce.exe Select the [Controller #] tab page corresponding to your additional controller. Open the [Advanced] tab page. Set "Combine Into" drop down list value to: One. Select [Options] tab page. Check "Enable Combining" check-box. (Note: Uncheck "Enable Combining" check-box when you want to configure the controller.) Click [Save] button. Close x360ce.exe. Run the game. Do I need to run x360ce Application during the game?
    The x360ce.exe application can be closed before launching the game; the game doesn't need it and it uses your computer's resources. The x360ce.exe application is just a GUI for editing x360ce.ini and testing your controller.
    Warning - Configuration file version does not match x360ce version.
    This occurs because the current version of the application is not completely compatible with the DLL just yet. You can resolve this by adding Version=1 under the [Options] section in x360ce.ini
    Controller tab won't turn green / Red light on Controller 1, 2 etc.
    This can occur for a number of reasons:
    The configuration utility DOES NOT work with the 64-bit library, it will only work with the 32-bit version, This is the case regardless of whether your Windows is 32-bit or 64-bit. The DInput state of the controller might be incorrect due to an application crashing previously and not unloading the controller or some other reason. Opening up Joy.cpl (Set Up USB Game Controllers) and clicking the Advanced button, and then Okaying out of the window that appears can fix it. The controller profile loaded may match the name of the controller but not actually be for the controller you own - in this case you might see button numbers or axes mapped that do not appear in the Joy.cpl test page. The controller profile might have PassThrough set. A growing number of profiles have been uploaded that do this, I have no idea why as it disables x360ce and just bloats the list of available profiles. There just might not be a profile for your control at all - The light should turn green at least once the 2 sticks, triggers and D-pad are assigned. Sometimes the application needs to be restarted after assigning these for the light to turn green.
  24. Xbox Controller Driver for macOS

    This driver supports on mac OS X the Microsoft Xbox series of controllers including:
    Original Xbox
    Original Xbox controllers are supported by using a USB adapter. Xbox 360
    Wired Xbox 360 controllers are supported directly. As of macOS 10.11, Wireless Xbox 360 controller support causes kernel panics. This issue cannot be resolved with minor changes to the driver, and requires that the driver be re-written from scratch to resolve the issue. Due to an excess of caution, we have disabled Wireless Xbox 360 controller support as of 0.16.6. If you want to use a wireless controller, download 0.16.15 or earlier and disable the driver before the computer enters a "sleep" state in order to prevent kernel panics. Alternatively, you can revert to a macOS version before 10.11 to avoid this issue. Wireless Xbox 360 controllers are supported with the Xbox 360 Wireless Gaming Receiver. Using a "Play and Charge" kit is not supported. Xbox One
    Xbox One controllers are supported when connected with a micro USB cable. Using the controller with the Wireless Adapter is not currently supported. Bluetooth capable Xbox One controllers (released after August 2016) are natively supported by macOS without the use of this driver. However, installing this driver will enable force feedback (which is not natively supported) and allow you to plug the controller in via USB. The driver provides developers with access to both force feedback and the LEDs of the controllers. Additionally, a preference pane has been provided so that users can configure their controllers and ensure that the driver has been installed properly. Controller support includes ALL devices that work with an Xbox series piece of hardware. All wheels, fight sticks, and controllers should work. This includes things like the Xbox One Elite controller. If your hardware does not work with an Xbox console we cannot support it. Sorry. This project is a fork of the 360Controller project originally created by Colin Munro.
  25. Xbox One Controller USB Drivers For Windows PC

    Los drivers oficiales de Microsoft que permiten usar el mando de Xbox One en un PC con Windows vía micro-USB.

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